Release Date Announcement!
Hello!
Today I'm announcing the release date for Deep Space Exploitation! Along with releasing the two trailers I've been working on and an update for the demo.
If you haven't already, come hang out in the Discord, and Wishlist on Steam! It will really help out in the run up to release :)
Release Date!
I'm aiming for the 6th of November 2025 (2 weeks from posting this), but in most of the marketing stuff I'll just be saying "November 2025" so that I can give myself some breathing room in case I want to spend a bit more time on anything or I find out my chosen date is a bad idea. Release will be on Itch and Steam at pretty much the same time. Oh yeah, I'm also looking at around 8.99 USD for the price, most likely with a 20% launch discount.
Trailers!
I ended up making two trailers, one which is all action, and one which gives more of a look at the story. I did this because I felt that the story elements were too slow for the main trailer, and that I had some good content (the intro cutscene) for the story trailer that people would like but is otherwise too slow to lead with in a traditional trailer (this is going with the advice that a trailer needs to lead with action in the first 5 seconds). So here they are:
Demo Update
With the release coming I'll be updating the demo to the latest version. The biggest change here will be that the demo will actually end after so many in-game days, instead of switching to randomly generated levels and being infinitely playable. The reason for this is so that I can keep the save files from the demo compatible with the full release version of the game, so you can finish the demo and then buy the full game and jump right back in (once it's released, that is).
Beta Update
I'll be shutting it down later today, thanks to everyone who took part for your feedback, it's been incredibly useful! Feel free to DM me if you'd still like access :)
What's Next?
Right now I'll be contacting as many people as possible about the release, and posting about it wherever I can. For the next two weeks until release I'll be reacting to content creators, pushing the game some more, doing any last minute changes, and writing some tech dev logs. I've been looking forward to writing some dev logs about some aspects of the game like the engine and my approach to destructible asteroids, so these next few weeks should be quite fun for me.
As always, thanks so much for your interest and support :)

Files
Get Deep Space Exploitation
Deep Space Exploitation
Mine asteroids in deep space for a dodgy company. Demo Available!
| Status | In development |
| Author | JuhrJuhr |
| Genre | Action |
| Tags | Indie, Management, Short, Space, Space Sim |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- #20 - Demo v0.7.4 - UX Updates45 days ago
- #19 - Demo v0.757 days ago
- #18 - Cutscenes! (Prologue + Epilogues)71 days ago
- #17 - Mines, Giant Asteroids, and Story87 days ago
- #16 - Procedural GenerationJul 11, 2025
- #15 - Demo v0.6.6Jun 29, 2025
- #14 - Demo v0.6.5 (Next Fest Feedback)Jun 12, 2025
- #13 - Pixel Art Laser EffectJun 08, 2025
- #12 - Demo v0.6.4 - Parallax Backrounds & More!Jun 04, 2025

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