Changelog - v1.06


Hello!
It's been less than a week since release and things have been going very smoothly. Only 2 real bugs so far, so I'm counting that as a win. I've had great feedback on tweaks that I can make, and I've already started on some of them (see this update) and there're more to come!

Thanks so much to everyone who's played, left feedback, and generally enjoyed the game. And if you haven't yet, then why not try the demo? :)

Anyway, here's the changelog for v1.0.6.

Changelog v1.0.6 (2025-11-11)

Fixes
- Fixed a typo with for the Hull Plating MK3 upgrade which made it appear as "Hull Plating MK2" after installing.
- Fixed a crash caused by seeker mines checking for line of sight on the player after they've died.
- Fixed a crash caused by the spectro scanner caching data for an entity gets removed from the game.
- Fullscreen-Windowed mode no longer shows the rounded edges in the bottom corners.

Tweaks
- Improved performance of activator tool (this will make no difference, but the code is better now, trust me).
- Changed day 19 response to Tavid's message to make it clearer that you're playing dumb and not just being sassy.
- Red crystals are now a little slower.
- Report page now explicitly says your terminal's data will be uploaded.
- Easier to use deadzones for controllers when used for button presses, such as in the UI.

Steamdeck and Linux
- Some users experienced a graphics issue with the asteroids on Steamdeck or Linux (with Proton). So far this has been solved by updating the Steamdeck to the latest version, and I suspect a graphics card update will solve it on Linux. If this doesn't work for you then let me know so I can continue investigating.


Thanks again! :)

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