#7 - Alpha v0.5
Hello!
It's been about 2 months since the last alpha release, and although time flies very quickly and there's always so much to do when solo developing a game, it feels like I've made a lot of progress! From start to finish there's about an hour's worth of content in the alpha at the moment, and even a little bit of replay value. An hour might not seem like much, but I'm only planning on this game being 4 or 5 hours long, so 1 whole hour is a big chunk and really gives a feel for what the final thing might look like.
Cover Art
There's also some cover art in the works, that's obviously required for a steam release, but also means that the Itch page gets a spruce up. You can see some of it around the page already, but it's in the final adjustment stages so what you see might not be final.
Changes in v0.5
- New tools (mining hammer, charge launcher, spectro scanner)
- New devices (small and large explosives)
- Icons for everything!
- Upgrades!
- 7 in game "days", with hand designed levels
- Save/load system
- Settings and control rebindings (keyboard and game pad)
- Some story! Plus choices which have some effect...
A look at the charge launcher.

Actual icons for items!
Files
Get Deep Space Exploitation
Deep Space Exploitation
Mine asteroids in deep space for a dodgy company. [In Development]
Status | In development |
Author | JuhrJuhr |
Genre | Action |
Tags | Indie, Management, Short, Space, Space Sim |
Languages | English |
Accessibility | Configurable controls |
More posts
- #8 - STEAM page is LIVE!2 days ago
- #6 - Menus and Save System51 days ago
- #5 - Alpha v0.375 days ago
- #4 - Demo v0.192 days ago
- #3 - TerminalDec 07, 2024
- #2 - ProgressNov 29, 2024
- #1 - AnnouncementOct 18, 2024
Comments
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Nice thumbnail
Finally got some art and proper logo 😎