#1 - Announcement
Hello!
I've been working on this project for about a month now so it seemed like a good time to start making its existence known online.
The game
Deep Space Exploitation is a small 2D space game where you mine asteroids in unsafe ways, attempt to survive working for an exploitative corporation, and hopefully retire comfortably. The initial idea is based on the classic Asteroids arcade game, only instead of blowing them up you mine them with Worms-like terrain destruction and simple physics.
There will be two parts to the game, the first is the main asteroid mining state where the player flies around and mines asteroids, and the second is the space station state where the player can walk around, buy/sell things, interact with characters, and generally further the story. These two states will alternate, with the player mining, and then returning to the station to sell what they've mined, and then repeat for the number of "days" I plan on having the game span.
What it looks like
Below is a gif of the player shooting at an asteroid to destroy its surface and dislodge a mineral, and then using a cargo tractor beam thing to vacuum up the mineral and a previously dislodged one. You can see here some of the asteroid destruction, simple physics, and UI. Artwork isn't final but probably gives a good hint at what the end result will be, since I'm pretty keen to do as much for this game by myself as possible.
Next is a bit more of a demonstration of the HUD. The game will be played entirely with keyboard or gamepad, no mouse, but I want every action or button press the player makes to make something in the HUD move. Here you can see the knob with 0, 1, 2 moving when the player switches between active devices, then a little loading animation and status updates. The other important thing here is the scanner. I intend to have the player use this to find where certain minerals are on the inside of asteroids, with them having to change things like frequency to detect different materials. You can also see the bullet the player fires wrapping around the world view here.
Progress
This will be my first commercial game, and I'm hoping to have it finished after 3 or 4 months of work total. This is pretty much the 1 month mark and so far I'm happy with the progress I've made but also have no idea how this is going to pan out over the next few months.
Deep Space Exploitation
Mine asteroids in deep space for a dodgy company. [In Development]
Status | In development |
Author | JuhrJuhr |
Genre | Action |
Tags | Indie, Management, Short, Space, Space Sim |
Languages | English |
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