#2 - Progress


Hello!
I've been working away on Deep Space Exploitation for a while now, around 2 months. Progress has been pretty steady, but since this is my first real commercial game I think I'll only really know how well progress has been going at the end of it. I've been a little distracted by re-visiting my previous project as I'm in the process of bringing it to Steam.

Station UI
I've been working quite a bit on the UI of the terminals the player will interact with while wandering the space station between mining runs. These terminals will be where the player manages everything from their ship to their finances. Designing and creating these has been pretty fun since they're so restricted in the pixels I can use and controls (I'm aiming for all keyboard/gamepad, no mouse).

Mining Signals
I want the player to have to scan for signals coming from different resources to be able to find them within asteroids, so I put quite a bit of work into the scanner screen and how it picks up signals. I wasn't sure whether to go for a kind of sonar scanner, but right now I'm pretty happy with this design. Here you can see it working and the player using it to detect something inside an asteroid.

Particles
Also visible above are the particles I've added. Some are physically enabled but I've already seen how this can get quickly out of hand. Later on I'll have an optimisation pass and convert some of these effects to be non-physical.

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